Changing the World One Gamer at a Time

Changing the World One Gamer at a Time

As gamers I think we have so much potential for changing the world.  I actually, legitimately do.  The more I think about gaming the more convinced I am that it’s a great metaphor for the world – there are different people from different countries, ethnicity’s, backgrounds, financial situations, and preferences interacting on a daily basis.  We meet up in online chats for all sorts of games and we experience this thing we love together.  And that, I think, gives us a positive advantage over so many other people.  The skills we learn while gaming can help, to use a bit of a cliche, make the world a better place.  Here are 5 reasons why I truly believe that:

Gaming online can help with positive social interaction:

When you interact with someone new it can be daunting, intimidating, and unfamiliar.  It’s so much easier to bond with people who enjoy the same things you do and who, frankly, you don’t have to look in the eye when you chat.  Instead of using online chat and online gaming as a toxic dumping grounds of sadness try using it to build positive social interaction.  Treat it like you would if that person where sitting right next to you gaming, instead of sitting 600 miles or more away.  Talk, be kind and understanding, helpful instead of hurtful.  Take the opportunity to instruct in a positive way instead of criticizing and bond over the fact that you both love playing as D.Va.  This will translate to how you treat people offline, as well.  The kindness we show becomes a part of us and helps mold our interactions everywhere.  We, because we are with people who love the same things we do, have a unique opportunity to encourage and uplift!  Let’s try and make someone’s day just a bit better by being a person worth knowing.

Games can help us understand other cultures:

I love how much I learn about Japanese culture when I play JRPGs.  Or the minor insights I get when I read bio’s on Overwatch.  It incites my curiosity and makes me want to actually learn more about the real cultures!  I don’t know about you guys, but I see that kind of infectious appetite to learn about the people and cultures that are deep within our games all around me.  Learning about others helps us become more tolerant of them, more accepting of who they are, and less critical of why they choose to be certain ways.  So take a leaf out of your own book and go learn about other people, both on and off screen.  Ask someone in chat about why their name is unfamiliar.  Read up on why a particular animation was used for a particular game.  Learn something new and I bet it’ll make you love not only your game, but also those people, a lot more!

Games can help break down prejudice toward other preferences and points of view:

I love that the entire Zelda franchise has no qualms about inter-race relationships.  Ruto, princess of the Zora’s in Ocarina of Time, falls in love with Link, a Hylian.  A Hylian and a Gerudo wind up getting married in Breath of the Wild.  Nintendo acts like it’s no big deal – and it isn’t.  There are so many subtle and not-so-subtle points in a story that can help break down social barriers against any kind of prejudice.  This includes sexual preference, gender identity, religious beliefs, and cultural “norms”.  Everyone in the games get along based on a scale of good and evil, not a scale of differences.  These messages are ingrained in us from childhood (those of us who grew up gaming) and are something we can easily translate from the screen to the real world.  Lets become more like these characters and become more accepting, loving, and kind toward others.  Because what they identify as or what they choose to be should not define whether they are a good person.

Goal setting and goal achieving can help our outlook on life:

Raise your hands if you’ve ever felt better about yourself after completing goal?  Me, too.  It has some serious motivating power and can help us feel 1,000 times better about how we are doing in our lives.  Now, I know this is a mechanic developers use to try and get it hooked but achieving small goals in games can help us achieve goals in real life, too.  Whether you are accomplishing a task in a game, at the gym, or at work the feelings of happiness and the endorphin rush are the same.  And this motivates you to set and achieve even more goals.  It’s a fantastic positive feedback loop.  All we need to do is take that high we get when we finish that side quest and, when we turn off the game, use it to finish something else.  Finishing that other thing will make you more likely to finish other side quests, or other real life goals.  Lather, rinse, repeat and you’re an unstoppable force of awesome.

Stories can positively affect our outlook on the world around us:

How many games do you play that follow this format: some kind of evil took over the world/destroyed it, and now you have to rebuild/figure out what the evil is/fight the darkness threatening the world/etc…  Horizon Zero Dawn, any of the Arkham series, and the entire Zelda franchise follow this, along with a myriad of other games.  You know what this says to me?  The world has been and can again be messed up.  But you know what happens when it becomes like this?  People step in and clean up the messes.  Most of the time these stories involve some kind of destiny surrounding the hero, but not all of them.  And that’s great because we, just our regular selves, can affect positive change on our surroundings!  We can be the good neighbor who makes someone’s day a little better.  We can take small steps to fight the enemies surrounding us and help make the world a more positive place, not more despondent.  We should take the lessons we learn in our games and know that the work we do in the real world can make a difference in overcoming the darkness that threatens us.

So let’s do it!  Let’s become the positive change we want to see in the world.  We’re already being trained with the skills to make a difference because of our love of gaming.  Why don’t we use that love and make the world a happier, safer, more accepting place to be.

 

A Girl in a Game Store

A Girl in a Game Store

As a female in the gaming world I have come across some weird behaviors over the years.  But very few compare to the different ways guys react to me when they see me in a game store alone.  Bordering on insulting, these hilarious run-ins prompted me to make a list of 5 navigational pitfalls that easily ruin a first impression.

The One-Upping Competition:

This one is so hard to avoid.  The guy wants to prove he knows more than the girl because of a, b, and c.  The girl wants to prove she knows the most because of x, y, and z.  Instead of interacting with each other and creating a bond that could be the start of a beautiful friendship they wind up arguing.  It goes from friendly banter to nit-picking in a heartbeat.  And the last place you want a relationship to start is with a fight.  Turn of vs. mode and play team mode for a while.  I bet you’ll like where it leads.

The Game Developer Stratagem:

Once Upon A Time I was waiting in line outside a GameStop with my little brother for the Nintendo Switch release.  It was now about 7 am and this girl shows up.  She stood at the front of the crowd of (mostly) men and said “I’m a game developer and I’d really love everyone’s opinions about what makes a good story”.  She batted her eyelashes, whipped her hair (probably…) and it worked – the first 10 boys or so fawned over her.  That is, until her boyfriend showed up and ruined the illusion that they might actually have a chance with her.  Every time I see this technique get used all I can think of is “Are you peacocking?  Really?  Do you think that’s gonna work?”.  People, get real.  Stop actively looking for attention and just be honest about what you really want.  I’m guessing people will appreciate it a lot more since they will, inevitably, find out the truth.

The Better Gamer Attempt:

Why is it that so many guys in a game store think that I need help playing my game?  Why do they feel compelled to give me hints even after I firmly state that I don’t want any help?  It’s because I’m a girl.  Because they want to impress the opposite sex with their “obvious” superiority and knowledge.  This method is, above almost all others, the most annoying because I don’t like spoilers!  And I’m guessing most people feel the same way.  So just stop it!  If there’s a girl (or guy, for that matter.  I’m sure it goes both ways) in a game store by herself who doesn’t look lost, she probably knows what she’s doing.  And instead of treating her like she’s clueless try engaging her in genuine equal conversation.  It’ll probably get you way further than assuming you know more than she does.

The Gawk and Cover:

Ha!  I love this one.  Not for use, mind you, since it doesn’t work at all, but because of how funny it is.  It’s so awkward to be wandering around the game store and see the one guy/girl following you with their eyes but ducking out of sight whenever you notice.  Fellow gamers, have a little more confidence in yourself!  Make Link your spirit animal and channel the triforce of courage!  Try and talk to them because the worst they can do is say no and if you don’t talk to them you’ll never know.  The unapproachable She/He will probably be more interested in your well-informed and interesting game opinions than they are about whatever it is that bothers you about yourself.  And if they aren’t trust me when I say they are flattered by the attention whether they go for it or not.  I always am!

The Damsel in Distress:

Ugh.  This strategy.  Just walk into any game store and you can see this method being utilized.  “Oh help me!  I don’t know anything and I’d love some big, strong man to figure it out for me”… Here’s the reason this method isn’t worth the attempt.  There are two reasons why a girl is in a game store: A) she’s married to/dating a gamer, isn’t a gamer herself, and is genuinely looking for help.  She isn’t sure what she needs or how to find it but dudes, she’s taken.  And B) she’s just looking for attention but trust me, she knows as much as you or more and you’ll get a rude awakening when you find out she faked it.  Women of the world, instead of trying to mask how much we really know and how much we love gaming, why don’t we own it and approach these gentlemen as equals instead of inferior beings.  It’ll probably get you farther in a relationship because you’ll actually have something to build on rather than something to hide.

What awkward encounters have you guys encountered in the wild?  Did I miss any that you’ve experienced?

 

Thursday Thoughts: E3 Edition

Thursday Thoughts: E3 Edition

With E3 slowly winding down and coming to a close I wanted to join the hundreds of people expressing their feelings on the turn out this year.  I know quite a few of my fellow gamer-bloggers have been live-blogging E3 this year.  I appreciate their stamina and insight, particularly because it allowed me to skip a lot of it due to other conflicts.  If you want a really good exploration of a lot of the showcases I highly recommend Adventure Rules.  His posts made me laugh and were pretty good at capturing the feel of the presentations.

Bethesda:  Let’s start with one I didn’t watch.  Thanks to Ian, my little brother, and my brother-in-law I got a pretty good idea of what happened.  It made me feel very lucky that I didn’t stay up for it… Nothing was announced that sparked my interest, including Skyrim for Switch, because, frankly, that guy stealing Link’s stuff was just weird to me.

Microsoft:  I don’t own an Xbox and I probably won’t ever own an Xbox.  But their overwhelming focus on something that’ll be difficult for people to afford utilizing technology hardly anyone can afford painted them into a serious corner.  So what if your console has 4K resolution?  Are you going to drop $500.00 on a new console only to play it on your TV that’s still 1080P?  In order for this truly to work you’ve got to spend the thousands on a new TV, and then buy the console, and then buy only the games that have 4K capability!  Am I impressed with the technology they presented?  Of course!  It’s a huge leap forward.  But do I honestly think it’s going to work out for them?  I think that’s an obvious no…  At least not right now.

Ubisoft:  I’m not an Assassin’s Creed fan.  I know the stories are pretty interesting, in general, but I think the gameplay is pretty boring.  I didn’t even like Black Flag despite the fact that you’re a pirate and pirate’s were in that year.  But an ancient Egyptian storyline has so much potential!  I think I’ll still feel the same way about the gameplay and, frankly, even with the coolest concepts Ubisoft hasn’t delivered on a storyline I care about.  But then there’s Mario + Rabbids.  It looked like a mixture of straight-up weird and cool.  I couldn’t tell what my feelings were on this one.  At first I pushed back, thinking it was something I would never play.  But the more I see of it, the more willing I am to give it a chance.  It’s a Mario game, after all.

EA:  Confession time: I love Star Wars.  When I went to my very first Comic Con and saw Dave Prowse I started crying because I was so overwhelmed.  He thought that was pretty cool and invited me and my family to dinner with him and Peter Mayhew.  Definitely worked out in my favor.  So when I see a newer and much, much better Battlefront coming, I get excited.  Nothing else really stood out, but Star Wars is always worth it for me.

PlayStation:  Every year my brother-in-law throws a PlayStation party where we gamers come together and watch the showcase.  This year we even had a game.  Each of us wrote down a list of games we thought they’d present and there was a point system and everything.  I don’t always play something other than Nintendo, but when I do, I play PlayStation (keep gaming, my friends), so I was pretty interested in what they’d be showing.  However, since I don’t play it very often, PlayStation would have to show something incredible to get me excited… But that didn’t happen.  I didn’t see anything that blew me away.  Even the new Uncharted, a series I actually love, didn’t appeal because I really don’t like Chloe!  What surprised me, though, was how little the people around me cared.  All the games we had guessed and games we were excited for weren’t discussed and the gameplay didn’t wow.  Though I admit, the zombear was pretty awesome.  Luckily they closed with Spider-man, which has some serious potential for making the Arkham fanbase happy.

Nintendo:  Now for the cream!  I don’t know what I was expecting from this but it wasn’t what we got.  Other than the weird voice-over for Xenoblade 2 (seriously, what was that?), they blew me away with their animation, titles, color, and excitement.  A new Pokemon RPG, a new Metroid, the Breath of the Wild DLC, a new Kirby, an amazing-looking Yoshi, followed up with Super Mario Odyssey.  It was like eye candy and happiness had a baby.  I’m so excited for nearly every single thing they announced and now I’m anxious for it all to get released!  I’m so excited for these games it feels like I’m a kid again.

So who, in my opinion, “won” E3?  I think that’s not really a fair question.  Everyone has different tastes, opinions, and ideas about what they want from their gaming experience.  I am a pretty exclusive Nintendo gamer so Microsoft (obviously) didn’t appeal to me and, while I enjoy PlayStation games and the stories they tell I wasn’t wowed by anything they brought to the table this year.  So it’s pretty fair to say Nintendo, with their colors, graphics, lack of mindless intro’s, and announcements of some new heavy hitters was my absolute favorite.  But it was last year, too, when the only thing they talked about was Breath of the Wild.  I think, based on preferences determined by a quick poll at my laboratory of all the serious gamers there, everyone got pretty excited about something someone was releasing.  Which means that, to me, E3 itself was the winner, bringing another year of excellent games to excellent platforms that appeal to a wide audience of gamers.

So what did you guys think?  Any games you’re super excited to play?

The Completionist’s Dilemma

The Completionist’s Dilemma
Warning- this post may contain a few minor spoilers for completionists

I’ve always been a completionist when I play Zelda.  I complete every side quest, open every chest, get the highest possible tier in every game, collect every item, explore literally every nook and cranny, and, up to this point, cut every blade of grass and pick up every single rock.  I love the feeling of mastering a game, of knowing it inside and out, and of feeling like I gave it everything I have.  So when I started playing Breath of the Wild there was never any question of whether I would collect all the Korok seeds, explore every area thoroughly, and complete as many missions as they threw at me.

I started with a game plan: I would explore every new tower area completely and 100% before I unlocked the next area.  It was the only way to ensure that I didn’t miss anything.  I block off the new area before I activate the tower and then I start exploring.  Literally every single square foot is explored before I move on to the next tower.  I slowly move my boundary inward until I have seen all the amazing, incredible landscape and admired every lovingly-rendered scene.  If I see anything suspicious that I haven’t figured out yet, I stamp it and come back to it once I’ve had time to figure it out.

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It’s been a fantastic way to see everything.  I have definitely gotten hours of excitement and enjoyment from this game I would have missed if I had focused on the story alone.  It’s nice to be the one my little brother questions when he can’t find a shrine and it’s fun to feel like I gave the developers the exploration they were intending.

But sometimes it’s a struggle.  When I climb yet another craggy peak at Death Mountain it can get boring and tedious.  When I run across yet another empty field, zig-zagging until the entire thing has been viewed I wonder what I’m doing with my life.  And when I accidentally notice how many hours I’ve played and I’ve barely finished half the map I worry about my life choices.  Sometimes I worry that, by choosing to play the game this way, I’m losing all the spontaneity and pure excitement that comes from random exploration.  And, frankly, sometimes I worry that people are judging me for not spending my time the way they think I should.

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So there’s the dilemma… What I am doing vs. what I feel I should be doing vs. what other people do.  It’s been hard.  Sometimes I don’t want to keep playing because Hyrule field took forever to explore and there was literally nothing there.  And sometimes I get bored climbing and climbing and waiting in the rain to do yet more climbing just to get to the top of spires that don’t contain a single item.  But when I find something all the spark and energy come flowing back.  It’s rewarding to find a Korok seed in some random area I never would have explored.  It’s awesome to be obsessed with killing every Lynel only to find out there’s a medal for doing so.  It’s breathtaking to find a view you never would have seen unless you were in the right place at the right time.

And you know what – it doesn’t matter what people think and how other people play the game.  This is your game and your experience.  Don’t let anyone take that away from you!  They can keep their judgy comments to themselves  because this brings you joy and life is about having joy.  However you choose to play the game, just do it!  Because Zelda is about adventure and someone else’s adventure should never take away your adventure.

So has it been worthwhile to become a 100% completionist for Breath of the Wild.  You bet.  I wouldn’t change this experience for the anything.

So how about the rest of you?  Are there any completionists out there pushing for 100% like me?  Have you been working a different strategy to make sure you get every piece of awesome you can?

 

A strong, female playable character in Legend of Zelda

A strong, female playable character in Legend of Zelda

I wish more video games had strong female leads.  Having said that, I’m definitely not one of those people who needs a strong female to take over every male role.  In the immortal words of George R R Martin “To me being a feminist is about treating men and women the same” (Salter, The Telegraph, 2013).  There should be, and needs to be, a balance.  There are games that should be about male characters, and that’s okay!  And there are games that should be about female characters, and that’s also okay!

 

What I don’t like is the trend of taking a male character, turning them into a female character, and calling it “good enough”.  We don’t need yet another female who reminds us more of our brother than ourselves.  What we need is a character who is a woman who was meant to be a woman.  With that in mind, I don’t need Link to be a girl.  I need Link to continue to be a boy (because he so obviously is) and I need a game from Zelda’s point of view.

Zelda is already the strong, intelligent, awesome female character we need in the Legend of Zelda series.  She is brave, always fighting alongside Link, like she does as Sheik or Tetra.  She is fleshed out, created as a person with thoughts, opinions, and struggles, as is so poignantly brought home in the memories of Link in Breath of the Wild.  And, more importantly, she’s been there from the beginning.  This is not some character Nintendo would create out of nothing to prove to the public that they, too, care about women.  This would be a way for them to show that, from the beginning, they have cared about women.  It would be a way to prove that, just because their main hero in this series is male, it doesn’t mean they had a completely chauvinistic point of view.  I mean, these are the people who created Zelda’s Adventure, one of the few older games I have played from a female’s perspective!

And not only is Zelda already created, expanded, and real to the story, but she already has an amazing super power – the triforce of wisdom.  How easy would it be to make more difficult, challenging puzzles focusing on the idea that Zelda has to use her triforce of wisdom to defeat them?  Instead of the regularly-encountered boss, why not bosses with a big twist, requiring some serious forethought and skills to defeat them?

Don’t you guys agree that the absolute best remastered version of Ocarina of Time would be to include the original mode from Link’s point of view and a newly released mode from Zelda aka Sheik’s point of view?  It’s not like she sat around doing nothing for 7 years while Link was sealed away!  So what awesome shenanigans did she save Hyrule from?  Or to have a new Skyward Sword utilizing her very particular role at the temples, with new maps, puzzles, and her own set of bosses?

So, in my opinion, we don’t need a new female, playable character in the Zelda series.  We don’t even (in fact, please don’t!) need to make Link into a girl.  Nintendo just needs to jump on the idea they’ve already started and use the amazing character they already have. Let’s make a new Legend of Zelda about Zelda.

So what do you guys think?  Don’t be afraid to weigh in!  I’d love to hear your opinions.

Speedrunning and Distractions From It

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Once upon a time, during the Awesome Games Done Quick January event, my husband told me he watched someone speedrun Arkham City.  First of all, I had no idea what AGDQ was.  But more importantly, I had no idea what speedrunning was.

“What?! Speedrunning?” you say.  “But, Teri Mae, speedrunning has been around forever.  How could you possibly have not heard of it until January?  And not just any January, but January of 2017?!”  And maybe, you say to yourself, she’s just an exaggerator and she knew about it but had never looked into it.  To that I respond no, I had literally never heard of speedrunning until exactly 6 months ago.  How does a serious gamer go this long without knowing about something so integral and awesome as speedrunning, you may wonder?   I’m not really a social media kind of girl.  I wasn’t interested in Twitch and I was pretty limited to my online multi-player gaming.  And by limited I mean sometimes, when my husband has to go do something, I’ll take over his Uncharted or Battlefront match.  But other than that I stuck to what I knew and loved – Legend of Zelda and Mario.

But the idea of speedrunning opened up an entirely new and exciting vista of possibilities to me!  I decided to see how fast I could play my very favorite, Ocarina of Time.  After all, I thought, I am pretty good at Zelda games.  I have every puzzle memorized and had, what I thought at the time, a pretty good algorithm for time management.  So, without knowing anything about what actual speedrunning looks like, I timed myself playing it.  Wanna know what my time was?  8 hours, 29 minutes, 57 seconds.  I thought that was decent.  With only one major mistake while beating Ganondorf I was impressed with myself and I bragged to the only person who really knew what was going on, my little brother.  So he, in true little brother fashion, decided to break my heart and crush my soul.

He sent me a YouTube video of the twitch stream in which DannyB21892 makes his world record-breaking glitchless run.  3 hours something minutes (he has since broken that record so I’m unsure of the exact minutes).  I was stunned when I saw the time.  And then I started actually watching it.  I had no idea how much effort and thought had gone into figuring out work-arounds, precise paths, and which items to skip and which were necessary.  I learned that I was WAY out of my league.  But it just made me that much more determined to learn speedrunning.  To get into the muck and be the very best.  Like no one ever was.  Despite this new enthusiasm and wanting to dive in headfirst, I hesitated.

While I think it would be the coolest thing ever to beat every single glitchless OoT world record and be a serious contender to DannyB21892’s obvious dominance in that arena, I am nervous about playing my favorite game to the point where it becomes a bit passé.  I still loved taking my time and pausing to hear the music.  But the longer I think about it the more I realize that I don’t exactly enjoy wandering and exploring anymore.  Maybe speedrunning is the next step to leveling up my game.  And I still might do it.  Just not right now…  Because right when I had decided to make that commitment and jump in Breath of the Wild was released.

Now, I still maintain that OoT is my absolute favorite Zelda, but Breath of the Wild is stunning.  I have had WAY more fun playing that game than I originally anticipated.  I’ve always been a pretty thorough person so I explore every single new tower area 100% before I move on to the next one.  And the only quests I leave undone are the ones that require me to go to an unexplored area.  I’ve only been playing for about 210+ hours so I’ve only explored about 60% of the map.  The thing that just keeps blowing me away is that I have 250 korok seeds.  What am I missing that, having explored half the map, I don’t even have half the korok seeds possible?  How does that even work?  When the DLC releases the new mask am I really going to go back and re-explore every area to find them all?  You bet I am.  I even considered using the official guide to find them all but I’m an independent woman who wants to figure things out herself… while using perfectly legitimate add-ons like masks…

But back on topic.  Where were we anyway?  Oh, right!  Breath of the Wild and why I won’t start speedrunning until much later in the year.  Or maybe starting next year.  It’s really hard to find time to do much of anything when all you want to do is bake and play Breath of the Wild.  So will I be starting a speedrunning twitch?  Definitely.  Will it be soon?  Definitely not.  Will I probably start streaming Breath of the Wild and cooking tutorials for this blog?  More than likely.  Is that something people would be interested in?  I sure hope so!  Leave your comments below and let me know what you think.