Better Gaming Through Criticism

Better Gaming Through Criticism

It seems like game journalism and critics are a hot button topic right now in social media and on other gaming blogs.  I think it’s finally time that I put in my two cents about it.

Last night on the commute home I was listening to a RadioWest Podcast episode in which A. O. Scott was discussing his new book, Better Living Through Criticism: How to Think About Art, Pleasure, Beauty, and Truth.  Scott is the chief film critic for the New York Times and has quite a lot of experience critiquing films and other art.  Just a few days earlier The Well-Red Mage posted an article discussing whether video games are considered art.  Now, I know it seems like these are two unrelated events but it was like lightning had just struck my brain and today’s post, which had at first seemed impossible, was now impossibly easy.  So let’s talk about the importance of criticism (proper criticism, mind you) on the gaming industry.  And yes, in case you were wondering, I absolutely think video games are art…

First, let’s discuss some science.  I, if you’ve read my profile, am a microbiologist and love infectious disease.  I specialize in human pathogens and in my studies had to learn a lot about how viruses and bacteria evolve.  There are two major ways they do this: antigenic shift and antigenic drift.  Drift occurs slowly, over time, making small changes in the genetic code that eventually lead to a new organism.  Shift happens when a large factor is changed in the genetic code, creating a new organism right away.  Criticism in the game industry lead to these two types of changes: slow, small changes that occur over time and big leaps that happen almost immediately.

So now let’s discuss criticism.  There are two different types of criticism and I want to talk about both, because each one leads to the advance of the industry.  Let’s start with the easy one: “the expression of disapproval of someone or something based on perceived faults or mistakes”.  This is the criticism I think most of us encounter – the twitter rants, the angry Reddit posts, the comments section on Amazon.  This form of expression seems to be everywhere.

It’s interesting to think of these critics as important for the gaming industry because I think, in general, they are looked down on.  But have you ever liked a tweet expressing displeasure with, say, Nintendo for not producing enough SNES mini’s to meet demand?  Or left a review of how a game’s mechanics are difficult, not intuitive, or broken?  Whenever you do you are telling the game industry what to produce and what not to produce next time.  If a game is unpopular, has terrible reviews, and no one purchases it you’ve just told the developer to never make that kind of game again.  If there’s a twitter rant about not enough consoles for the masses, the developer will change tatics and immediately begin reproduction on that console (thank you Nintendo for more SNES mini’s!).  If everyone is complaining about the mechanics of how a particular gun is made in Destiny, it’ll be fixed in the next patch.

These kinds of criticism produce the massive shifts in the industry that responds to what the gamers want right now.  It’s a way to ensure that developers are meeting popular opinion and demand.  If you want something done, express your frustration and, if enough people agree with you, you can bet it’ll get fixed, either for the next game or in the next update.

The second form of criticism is “the analysis and judgment of the merits and faults of a literary or artistic work”.  This is where game journalism comes in because these are the critics of the industry.  In Better Living Through Criticism, Scott discusses the idea that art cannot exist without criticism.  I loved this idea because it rings so true to me.  Without criticism, without thinking clearly and examining our emotional response to something, we cannot give that something meaning.  Without meaning, that something cannot be art.  So in order to continue to ensure that games are taken seriously, these kinds of critics are a valuable part of our industry.

A critics job is to look at something and figure out why it has meaning.  Why did it evoke certain feelings?  What is the underlying tone and vibe of the game?  How did it affect the general population and what will the impact be on current societal trends?  These questions provide new insights, even insights the artist wasn’t intending, into the games and consoles that are being released.  In turn, these criticisms evoke antigenic drift, the slow process of small changes that adjust the way the industry behaves, the games that are made, and the stories that are told.  When critics ask hard questions and come up with new answers, it provokes though and ingenuity in the developers.  Sometimes it’s something no one had considered before.  Because of these new ideas we are able to change the way that we think about games and the way that games are created, produced, and told.

And you know what?  These voices are important, whether they are good at something or bad at it.  Just because you aren’t capable of playing every game on the market doesn’t mean that your in-depth analysis is invalid.  We don’t expect sports commentators to have necessarily been pro players, but we still accept their opinions and their commentary as valid.  We don’t expect film critics to have been producers or actors at some point in their career.  The point of a critic is to be able to think about something a little outside the box in order to invest new, and sometimes groundbreaking ideas into the mix.  We should extend the same courtesy to game journalists.   Most of them have an area of expertise and they are pretty good at sticking to that area.  But they’re allowed to be humans and step outside that range for non-professional moments.  Let’s let them be human.

A word of caution: just because we can be critics doesn’t mean we should be.  This post isn’t a call to arms, trying to make sure everyone remains harsh and unforgiving in their opinions about new games, new consoles, new media.  In fact, I think we can be just as influential in our positive opinions and reviews as we are in our criticism of how things are done.  By showing Nintendo that the masses love Zelda (obvious by the sales numbers) we are ensuring that something we admire continues to be made.  By expressing our delight with the mechanics of Overwatch, we continue to provide support for the loving tweaks they give the characters to help make the game even better.  People’s disappointment that the Uncharted series was over may have ensured that spin-off’s like Lost Legacy continue to be made.  So let’s use criticism to help make the things we love so much become better, but let’s also use our positivity and optimism to make them better, too.

My conclusion?  The criticism from both gamers and critics introduce novel changes to the industry that help it stay active and alive.  I think it’s an important aspect of gaming and something that we should be proud to be a part of.  What do you guys think?  Do you believe that criticism and critics are important for the game industry and how could it be different and better?

 

A Girl in a Game Store

A Girl in a Game Store

As a female in the gaming world I have come across some weird behaviors over the years.  But very few compare to the different ways guys react to me when they see me in a game store alone.  Bordering on insulting, these hilarious run-ins prompted me to make a list of 5 navigational pitfalls that easily ruin a first impression.

The One-Upping Competition:

This one is so hard to avoid.  The guy wants to prove he knows more than the girl because of a, b, and c.  The girl wants to prove she knows the most because of x, y, and z.  Instead of interacting with each other and creating a bond that could be the start of a beautiful friendship they wind up arguing.  It goes from friendly banter to nit-picking in a heartbeat.  And the last place you want a relationship to start is with a fight.  Turn of vs. mode and play team mode for a while.  I bet you’ll like where it leads.

The Game Developer Stratagem:

Once Upon A Time I was waiting in line outside a GameStop with my little brother for the Nintendo Switch release.  It was now about 7 am and this girl shows up.  She stood at the front of the crowd of (mostly) men and said “I’m a game developer and I’d really love everyone’s opinions about what makes a good story”.  She batted her eyelashes, whipped her hair (probably…) and it worked – the first 10 boys or so fawned over her.  That is, until her boyfriend showed up and ruined the illusion that they might actually have a chance with her.  Every time I see this technique get used all I can think of is “Are you peacocking?  Really?  Do you think that’s gonna work?”.  People, get real.  Stop actively looking for attention and just be honest about what you really want.  I’m guessing people will appreciate it a lot more since they will, inevitably, find out the truth.

The Better Gamer Attempt:

Why is it that so many guys in a game store think that I need help playing my game?  Why do they feel compelled to give me hints even after I firmly state that I don’t want any help?  It’s because I’m a girl.  Because they want to impress the opposite sex with their “obvious” superiority and knowledge.  This method is, above almost all others, the most annoying because I don’t like spoilers!  And I’m guessing most people feel the same way.  So just stop it!  If there’s a girl (or guy, for that matter.  I’m sure it goes both ways) in a game store by herself who doesn’t look lost, she probably knows what she’s doing.  And instead of treating her like she’s clueless try engaging her in genuine equal conversation.  It’ll probably get you way further than assuming you know more than she does.

The Gawk and Cover:

Ha!  I love this one.  Not for use, mind you, since it doesn’t work at all, but because of how funny it is.  It’s so awkward to be wandering around the game store and see the one guy/girl following you with their eyes but ducking out of sight whenever you notice.  Fellow gamers, have a little more confidence in yourself!  Make Link your spirit animal and channel the triforce of courage!  Try and talk to them because the worst they can do is say no and if you don’t talk to them you’ll never know.  The unapproachable She/He will probably be more interested in your well-informed and interesting game opinions than they are about whatever it is that bothers you about yourself.  And if they aren’t trust me when I say they are flattered by the attention whether they go for it or not.  I always am!

The Damsel in Distress:

Ugh.  This strategy.  Just walk into any game store and you can see this method being utilized.  “Oh help me!  I don’t know anything and I’d love some big, strong man to figure it out for me”… Here’s the reason this method isn’t worth the attempt.  There are two reasons why a girl is in a game store: A) she’s married to/dating a gamer, isn’t a gamer herself, and is genuinely looking for help.  She isn’t sure what she needs or how to find it but dudes, she’s taken.  And B) she’s just looking for attention but trust me, she knows as much as you or more and you’ll get a rude awakening when you find out she faked it.  Women of the world, instead of trying to mask how much we really know and how much we love gaming, why don’t we own it and approach these gentlemen as equals instead of inferior beings.  It’ll probably get you farther in a relationship because you’ll actually have something to build on rather than something to hide.

What awkward encounters have you guys encountered in the wild?  Did I miss any that you’ve experienced?

 

Thursday Thoughts: E3 Edition

Thursday Thoughts: E3 Edition

With E3 slowly winding down and coming to a close I wanted to join the hundreds of people expressing their feelings on the turn out this year.  I know quite a few of my fellow gamer-bloggers have been live-blogging E3 this year.  I appreciate their stamina and insight, particularly because it allowed me to skip a lot of it due to other conflicts.  If you want a really good exploration of a lot of the showcases I highly recommend Adventure Rules.  His posts made me laugh and were pretty good at capturing the feel of the presentations.

Bethesda:  Let’s start with one I didn’t watch.  Thanks to Ian, my little brother, and my brother-in-law I got a pretty good idea of what happened.  It made me feel very lucky that I didn’t stay up for it… Nothing was announced that sparked my interest, including Skyrim for Switch, because, frankly, that guy stealing Link’s stuff was just weird to me.

Microsoft:  I don’t own an Xbox and I probably won’t ever own an Xbox.  But their overwhelming focus on something that’ll be difficult for people to afford utilizing technology hardly anyone can afford painted them into a serious corner.  So what if your console has 4K resolution?  Are you going to drop $500.00 on a new console only to play it on your TV that’s still 1080P?  In order for this truly to work you’ve got to spend the thousands on a new TV, and then buy the console, and then buy only the games that have 4K capability!  Am I impressed with the technology they presented?  Of course!  It’s a huge leap forward.  But do I honestly think it’s going to work out for them?  I think that’s an obvious no…  At least not right now.

Ubisoft:  I’m not an Assassin’s Creed fan.  I know the stories are pretty interesting, in general, but I think the gameplay is pretty boring.  I didn’t even like Black Flag despite the fact that you’re a pirate and pirate’s were in that year.  But an ancient Egyptian storyline has so much potential!  I think I’ll still feel the same way about the gameplay and, frankly, even with the coolest concepts Ubisoft hasn’t delivered on a storyline I care about.  But then there’s Mario + Rabbids.  It looked like a mixture of straight-up weird and cool.  I couldn’t tell what my feelings were on this one.  At first I pushed back, thinking it was something I would never play.  But the more I see of it, the more willing I am to give it a chance.  It’s a Mario game, after all.

EA:  Confession time: I love Star Wars.  When I went to my very first Comic Con and saw Dave Prowse I started crying because I was so overwhelmed.  He thought that was pretty cool and invited me and my family to dinner with him and Peter Mayhew.  Definitely worked out in my favor.  So when I see a newer and much, much better Battlefront coming, I get excited.  Nothing else really stood out, but Star Wars is always worth it for me.

PlayStation:  Every year my brother-in-law throws a PlayStation party where we gamers come together and watch the showcase.  This year we even had a game.  Each of us wrote down a list of games we thought they’d present and there was a point system and everything.  I don’t always play something other than Nintendo, but when I do, I play PlayStation (keep gaming, my friends), so I was pretty interested in what they’d be showing.  However, since I don’t play it very often, PlayStation would have to show something incredible to get me excited… But that didn’t happen.  I didn’t see anything that blew me away.  Even the new Uncharted, a series I actually love, didn’t appeal because I really don’t like Chloe!  What surprised me, though, was how little the people around me cared.  All the games we had guessed and games we were excited for weren’t discussed and the gameplay didn’t wow.  Though I admit, the zombear was pretty awesome.  Luckily they closed with Spider-man, which has some serious potential for making the Arkham fanbase happy.

Nintendo:  Now for the cream!  I don’t know what I was expecting from this but it wasn’t what we got.  Other than the weird voice-over for Xenoblade 2 (seriously, what was that?), they blew me away with their animation, titles, color, and excitement.  A new Pokemon RPG, a new Metroid, the Breath of the Wild DLC, a new Kirby, an amazing-looking Yoshi, followed up with Super Mario Odyssey.  It was like eye candy and happiness had a baby.  I’m so excited for nearly every single thing they announced and now I’m anxious for it all to get released!  I’m so excited for these games it feels like I’m a kid again.

So who, in my opinion, “won” E3?  I think that’s not really a fair question.  Everyone has different tastes, opinions, and ideas about what they want from their gaming experience.  I am a pretty exclusive Nintendo gamer so Microsoft (obviously) didn’t appeal to me and, while I enjoy PlayStation games and the stories they tell I wasn’t wowed by anything they brought to the table this year.  So it’s pretty fair to say Nintendo, with their colors, graphics, lack of mindless intro’s, and announcements of some new heavy hitters was my absolute favorite.  But it was last year, too, when the only thing they talked about was Breath of the Wild.  I think, based on preferences determined by a quick poll at my laboratory of all the serious gamers there, everyone got pretty excited about something someone was releasing.  Which means that, to me, E3 itself was the winner, bringing another year of excellent games to excellent platforms that appeal to a wide audience of gamers.

So what did you guys think?  Any games you’re super excited to play?

The Completionist’s Dilemma

The Completionist’s Dilemma
Warning- this post may contain a few minor spoilers for completionists

I’ve always been a completionist when I play Zelda.  I complete every side quest, open every chest, get the highest possible tier in every game, collect every item, explore literally every nook and cranny, and, up to this point, cut every blade of grass and pick up every single rock.  I love the feeling of mastering a game, of knowing it inside and out, and of feeling like I gave it everything I have.  So when I started playing Breath of the Wild there was never any question of whether I would collect all the Korok seeds, explore every area thoroughly, and complete as many missions as they threw at me.

I started with a game plan: I would explore every new tower area completely and 100% before I unlocked the next area.  It was the only way to ensure that I didn’t miss anything.  I block off the new area before I activate the tower and then I start exploring.  Literally every single square foot is explored before I move on to the next tower.  I slowly move my boundary inward until I have seen all the amazing, incredible landscape and admired every lovingly-rendered scene.  If I see anything suspicious that I haven’t figured out yet, I stamp it and come back to it once I’ve had time to figure it out.

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It’s been a fantastic way to see everything.  I have definitely gotten hours of excitement and enjoyment from this game I would have missed if I had focused on the story alone.  It’s nice to be the one my little brother questions when he can’t find a shrine and it’s fun to feel like I gave the developers the exploration they were intending.

But sometimes it’s a struggle.  When I climb yet another craggy peak at Death Mountain it can get boring and tedious.  When I run across yet another empty field, zig-zagging until the entire thing has been viewed I wonder what I’m doing with my life.  And when I accidentally notice how many hours I’ve played and I’ve barely finished half the map I worry about my life choices.  Sometimes I worry that, by choosing to play the game this way, I’m losing all the spontaneity and pure excitement that comes from random exploration.  And, frankly, sometimes I worry that people are judging me for not spending my time the way they think I should.

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So there’s the dilemma… What I am doing vs. what I feel I should be doing vs. what other people do.  It’s been hard.  Sometimes I don’t want to keep playing because Hyrule field took forever to explore and there was literally nothing there.  And sometimes I get bored climbing and climbing and waiting in the rain to do yet more climbing just to get to the top of spires that don’t contain a single item.  But when I find something all the spark and energy come flowing back.  It’s rewarding to find a Korok seed in some random area I never would have explored.  It’s awesome to be obsessed with killing every Lynel only to find out there’s a medal for doing so.  It’s breathtaking to find a view you never would have seen unless you were in the right place at the right time.

And you know what – it doesn’t matter what people think and how other people play the game.  This is your game and your experience.  Don’t let anyone take that away from you!  They can keep their judgy comments to themselves  because this brings you joy and life is about having joy.  However you choose to play the game, just do it!  Because Zelda is about adventure and someone else’s adventure should never take away your adventure.

So has it been worthwhile to become a 100% completionist for Breath of the Wild.  You bet.  I wouldn’t change this experience for the anything.

So how about the rest of you?  Are there any completionists out there pushing for 100% like me?  Have you been working a different strategy to make sure you get every piece of awesome you can?

 

A strong, female playable character in Legend of Zelda

A strong, female playable character in Legend of Zelda

I wish more video games had strong female leads.  Having said that, I’m definitely not one of those people who needs a strong female to take over every male role.  In the immortal words of George R R Martin “To me being a feminist is about treating men and women the same” (Salter, The Telegraph, 2013).  There should be, and needs to be, a balance.  There are games that should be about male characters, and that’s okay!  And there are games that should be about female characters, and that’s also okay!

 

What I don’t like is the trend of taking a male character, turning them into a female character, and calling it “good enough”.  We don’t need yet another female who reminds us more of our brother than ourselves.  What we need is a character who is a woman who was meant to be a woman.  With that in mind, I don’t need Link to be a girl.  I need Link to continue to be a boy (because he so obviously is) and I need a game from Zelda’s point of view.

Zelda is already the strong, intelligent, awesome female character we need in the Legend of Zelda series.  She is brave, always fighting alongside Link, like she does as Sheik or Tetra.  She is fleshed out, created as a person with thoughts, opinions, and struggles, as is so poignantly brought home in the memories of Link in Breath of the Wild.  And, more importantly, she’s been there from the beginning.  This is not some character Nintendo would create out of nothing to prove to the public that they, too, care about women.  This would be a way for them to show that, from the beginning, they have cared about women.  It would be a way to prove that, just because their main hero in this series is male, it doesn’t mean they had a completely chauvinistic point of view.  I mean, these are the people who created Zelda’s Adventure, one of the few older games I have played from a female’s perspective!

And not only is Zelda already created, expanded, and real to the story, but she already has an amazing super power – the triforce of wisdom.  How easy would it be to make more difficult, challenging puzzles focusing on the idea that Zelda has to use her triforce of wisdom to defeat them?  Instead of the regularly-encountered boss, why not bosses with a big twist, requiring some serious forethought and skills to defeat them?

Don’t you guys agree that the absolute best remastered version of Ocarina of Time would be to include the original mode from Link’s point of view and a newly released mode from Zelda aka Sheik’s point of view?  It’s not like she sat around doing nothing for 7 years while Link was sealed away!  So what awesome shenanigans did she save Hyrule from?  Or to have a new Skyward Sword utilizing her very particular role at the temples, with new maps, puzzles, and her own set of bosses?

So, in my opinion, we don’t need a new female, playable character in the Zelda series.  We don’t even (in fact, please don’t!) need to make Link into a girl.  Nintendo just needs to jump on the idea they’ve already started and use the amazing character they already have. Let’s make a new Legend of Zelda about Zelda.

So what do you guys think?  Don’t be afraid to weigh in!  I’d love to hear your opinions.

Speedrunning and Distractions From It

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Once upon a time, during the Awesome Games Done Quick January event, my husband told me he watched someone speedrun Arkham City.  First of all, I had no idea what AGDQ was.  But more importantly, I had no idea what speedrunning was.

“What?! Speedrunning?” you say.  “But, Teri Mae, speedrunning has been around forever.  How could you possibly have not heard of it until January?  And not just any January, but January of 2017?!”  And maybe, you say to yourself, she’s just an exaggerator and she knew about it but had never looked into it.  To that I respond no, I had literally never heard of speedrunning until exactly 6 months ago.  How does a serious gamer go this long without knowing about something so integral and awesome as speedrunning, you may wonder?   I’m not really a social media kind of girl.  I wasn’t interested in Twitch and I was pretty limited to my online multi-player gaming.  And by limited I mean sometimes, when my husband has to go do something, I’ll take over his Uncharted or Battlefront match.  But other than that I stuck to what I knew and loved – Legend of Zelda and Mario.

But the idea of speedrunning opened up an entirely new and exciting vista of possibilities to me!  I decided to see how fast I could play my very favorite, Ocarina of Time.  After all, I thought, I am pretty good at Zelda games.  I have every puzzle memorized and had, what I thought at the time, a pretty good algorithm for time management.  So, without knowing anything about what actual speedrunning looks like, I timed myself playing it.  Wanna know what my time was?  8 hours, 29 minutes, 57 seconds.  I thought that was decent.  With only one major mistake while beating Ganondorf I was impressed with myself and I bragged to the only person who really knew what was going on, my little brother.  So he, in true little brother fashion, decided to break my heart and crush my soul.

He sent me a YouTube video of the twitch stream in which DannyB21892 makes his world record-breaking glitchless run.  3 hours something minutes (he has since broken that record so I’m unsure of the exact minutes).  I was stunned when I saw the time.  And then I started actually watching it.  I had no idea how much effort and thought had gone into figuring out work-arounds, precise paths, and which items to skip and which were necessary.  I learned that I was WAY out of my league.  But it just made me that much more determined to learn speedrunning.  To get into the muck and be the very best.  Like no one ever was.  Despite this new enthusiasm and wanting to dive in headfirst, I hesitated.

While I think it would be the coolest thing ever to beat every single glitchless OoT world record and be a serious contender to DannyB21892’s obvious dominance in that arena, I am nervous about playing my favorite game to the point where it becomes a bit passé.  I still loved taking my time and pausing to hear the music.  But the longer I think about it the more I realize that I don’t exactly enjoy wandering and exploring anymore.  Maybe speedrunning is the next step to leveling up my game.  And I still might do it.  Just not right now…  Because right when I had decided to make that commitment and jump in Breath of the Wild was released.

Now, I still maintain that OoT is my absolute favorite Zelda, but Breath of the Wild is stunning.  I have had WAY more fun playing that game than I originally anticipated.  I’ve always been a pretty thorough person so I explore every single new tower area 100% before I move on to the next one.  And the only quests I leave undone are the ones that require me to go to an unexplored area.  I’ve only been playing for about 210+ hours so I’ve only explored about 60% of the map.  The thing that just keeps blowing me away is that I have 250 korok seeds.  What am I missing that, having explored half the map, I don’t even have half the korok seeds possible?  How does that even work?  When the DLC releases the new mask am I really going to go back and re-explore every area to find them all?  You bet I am.  I even considered using the official guide to find them all but I’m an independent woman who wants to figure things out herself… while using perfectly legitimate add-ons like masks…

But back on topic.  Where were we anyway?  Oh, right!  Breath of the Wild and why I won’t start speedrunning until much later in the year.  Or maybe starting next year.  It’s really hard to find time to do much of anything when all you want to do is bake and play Breath of the Wild.  So will I be starting a speedrunning twitch?  Definitely.  Will it be soon?  Definitely not.  Will I probably start streaming Breath of the Wild and cooking tutorials for this blog?  More than likely.  Is that something people would be interested in?  I sure hope so!  Leave your comments below and let me know what you think.