Comprehensive Gaming

Guys, I know this isn’t the recipe you were looking for. The holidays definitely got the better of me both physically and emotionally. And while a recipe is coming (I just have to write the post) in the meantime I wanted to share a link to an incredible in-depth look at gaming costs vs playtime vs enjoyment. This post is found on Complicate the Narrative, a blog dedicated to analyzing gaming and applying literary theory to it.

You can find the post here

It’s a long article, but guys, it’s totally worth reading.

I highly recommend chatting with the author in their comments about their experience but if you want to chat here I’ll direct him to it.

My favorite excerpt and my take-away message is this:

After forcing myself to look this closely at the time and money I spend on games, I’ve decided that in the end, the best games do only 2 things: entertain and inspire. The second a game is not doing at least one of those two things, stop. Seriously, just stop. Examine why you aren’t entertained or inspired, then watch out for those patterns in other games, and don’t play those games. Don’t buy them, don’t start them, don’t give them any more attention than they deserve.

This year I’ve really questioned gaming and whether I should, as some put it, grow out of it. I’m planning a pretty long post about overcoming my fear in regards to those sentiments soon, but this conclusion by Paul is the conclusion I’ve made. Gaming brings you joy and can inspire and teach. Find the games that make you feel that and then it’s never a waste of time!

Better Gaming Through Criticism

Better Gaming Through Criticism

It seems like game journalism and critics are a hot button topic right now in social media and on other gaming blogs.  I think it’s finally time that I put in my two cents about it.

Last night on the commute home I was listening to a RadioWest Podcast episode in which A. O. Scott was discussing his new book, Better Living Through Criticism: How to Think About Art, Pleasure, Beauty, and Truth.  Scott is the chief film critic for the New York Times and has quite a lot of experience critiquing films and other art.  Just a few days earlier The Well-Red Mage posted an article discussing whether video games are considered art.  Now, I know it seems like these are two unrelated events but it was like lightning had just struck my brain and today’s post, which had at first seemed impossible, was now impossibly easy.  So let’s talk about the importance of criticism (proper criticism, mind you) on the gaming industry.  And yes, in case you were wondering, I absolutely think video games are art…

First, let’s discuss some science.  I, if you’ve read my profile, am a microbiologist and love infectious disease.  I specialize in human pathogens and in my studies had to learn a lot about how viruses and bacteria evolve.  There are two major ways they do this: antigenic shift and antigenic drift.  Drift occurs slowly, over time, making small changes in the genetic code that eventually lead to a new organism.  Shift happens when a large factor is changed in the genetic code, creating a new organism right away.  Criticism in the game industry lead to these two types of changes: slow, small changes that occur over time and big leaps that happen almost immediately.

So now let’s discuss criticism.  There are two different types of criticism and I want to talk about both, because each one leads to the advance of the industry.  Let’s start with the easy one: “the expression of disapproval of someone or something based on perceived faults or mistakes”.  This is the criticism I think most of us encounter – the twitter rants, the angry Reddit posts, the comments section on Amazon.  This form of expression seems to be everywhere.

It’s interesting to think of these critics as important for the gaming industry because I think, in general, they are looked down on.  But have you ever liked a tweet expressing displeasure with, say, Nintendo for not producing enough SNES mini’s to meet demand?  Or left a review of how a game’s mechanics are difficult, not intuitive, or broken?  Whenever you do you are telling the game industry what to produce and what not to produce next time.  If a game is unpopular, has terrible reviews, and no one purchases it you’ve just told the developer to never make that kind of game again.  If there’s a twitter rant about not enough consoles for the masses, the developer will change tatics and immediately begin reproduction on that console (thank you Nintendo for more SNES mini’s!).  If everyone is complaining about the mechanics of how a particular gun is made in Destiny, it’ll be fixed in the next patch.

These kinds of criticism produce the massive shifts in the industry that responds to what the gamers want right now.  It’s a way to ensure that developers are meeting popular opinion and demand.  If you want something done, express your frustration and, if enough people agree with you, you can bet it’ll get fixed, either for the next game or in the next update.

The second form of criticism is “the analysis and judgment of the merits and faults of a literary or artistic work”.  This is where game journalism comes in because these are the critics of the industry.  In Better Living Through Criticism, Scott discusses the idea that art cannot exist without criticism.  I loved this idea because it rings so true to me.  Without criticism, without thinking clearly and examining our emotional response to something, we cannot give that something meaning.  Without meaning, that something cannot be art.  So in order to continue to ensure that games are taken seriously, these kinds of critics are a valuable part of our industry.

A critics job is to look at something and figure out why it has meaning.  Why did it evoke certain feelings?  What is the underlying tone and vibe of the game?  How did it affect the general population and what will the impact be on current societal trends?  These questions provide new insights, even insights the artist wasn’t intending, into the games and consoles that are being released.  In turn, these criticisms evoke antigenic drift, the slow process of small changes that adjust the way the industry behaves, the games that are made, and the stories that are told.  When critics ask hard questions and come up with new answers, it provokes though and ingenuity in the developers.  Sometimes it’s something no one had considered before.  Because of these new ideas we are able to change the way that we think about games and the way that games are created, produced, and told.

And you know what?  These voices are important, whether they are good at something or bad at it.  Just because you aren’t capable of playing every game on the market doesn’t mean that your in-depth analysis is invalid.  We don’t expect sports commentators to have necessarily been pro players, but we still accept their opinions and their commentary as valid.  We don’t expect film critics to have been producers or actors at some point in their career.  The point of a critic is to be able to think about something a little outside the box in order to invest new, and sometimes groundbreaking ideas into the mix.  We should extend the same courtesy to game journalists.   Most of them have an area of expertise and they are pretty good at sticking to that area.  But they’re allowed to be humans and step outside that range for non-professional moments.  Let’s let them be human.

A word of caution: just because we can be critics doesn’t mean we should be.  This post isn’t a call to arms, trying to make sure everyone remains harsh and unforgiving in their opinions about new games, new consoles, new media.  In fact, I think we can be just as influential in our positive opinions and reviews as we are in our criticism of how things are done.  By showing Nintendo that the masses love Zelda (obvious by the sales numbers) we are ensuring that something we admire continues to be made.  By expressing our delight with the mechanics of Overwatch, we continue to provide support for the loving tweaks they give the characters to help make the game even better.  People’s disappointment that the Uncharted series was over may have ensured that spin-off’s like Lost Legacy continue to be made.  So let’s use criticism to help make the things we love so much become better, but let’s also use our positivity and optimism to make them better, too.

My conclusion?  The criticism from both gamers and critics introduce novel changes to the industry that help it stay active and alive.  I think it’s an important aspect of gaming and something that we should be proud to be a part of.  What do you guys think?  Do you believe that criticism and critics are important for the game industry and how could it be different and better?

 

A Girl in a Game Store

A Girl in a Game Store

As a female in the gaming world I have come across some weird behaviors over the years.  But very few compare to the different ways guys react to me when they see me in a game store alone.  Bordering on insulting, these hilarious run-ins prompted me to make a list of 5 navigational pitfalls that easily ruin a first impression.

The One-Upping Competition:

This one is so hard to avoid.  The guy wants to prove he knows more than the girl because of a, b, and c.  The girl wants to prove she knows the most because of x, y, and z.  Instead of interacting with each other and creating a bond that could be the start of a beautiful friendship they wind up arguing.  It goes from friendly banter to nit-picking in a heartbeat.  And the last place you want a relationship to start is with a fight.  Turn of vs. mode and play team mode for a while.  I bet you’ll like where it leads.

The Game Developer Stratagem:

Once Upon A Time I was waiting in line outside a GameStop with my little brother for the Nintendo Switch release.  It was now about 7 am and this girl shows up.  She stood at the front of the crowd of (mostly) men and said “I’m a game developer and I’d really love everyone’s opinions about what makes a good story”.  She batted her eyelashes, whipped her hair (probably…) and it worked – the first 10 boys or so fawned over her.  That is, until her boyfriend showed up and ruined the illusion that they might actually have a chance with her.  Every time I see this technique get used all I can think of is “Are you peacocking?  Really?  Do you think that’s gonna work?”.  People, get real.  Stop actively looking for attention and just be honest about what you really want.  I’m guessing people will appreciate it a lot more since they will, inevitably, find out the truth.

The Better Gamer Attempt:

Why is it that so many guys in a game store think that I need help playing my game?  Why do they feel compelled to give me hints even after I firmly state that I don’t want any help?  It’s because I’m a girl.  Because they want to impress the opposite sex with their “obvious” superiority and knowledge.  This method is, above almost all others, the most annoying because I don’t like spoilers!  And I’m guessing most people feel the same way.  So just stop it!  If there’s a girl (or guy, for that matter.  I’m sure it goes both ways) in a game store by herself who doesn’t look lost, she probably knows what she’s doing.  And instead of treating her like she’s clueless try engaging her in genuine equal conversation.  It’ll probably get you way further than assuming you know more than she does.

The Gawk and Cover:

Ha!  I love this one.  Not for use, mind you, since it doesn’t work at all, but because of how funny it is.  It’s so awkward to be wandering around the game store and see the one guy/girl following you with their eyes but ducking out of sight whenever you notice.  Fellow gamers, have a little more confidence in yourself!  Make Link your spirit animal and channel the triforce of courage!  Try and talk to them because the worst they can do is say no and if you don’t talk to them you’ll never know.  The unapproachable She/He will probably be more interested in your well-informed and interesting game opinions than they are about whatever it is that bothers you about yourself.  And if they aren’t trust me when I say they are flattered by the attention whether they go for it or not.  I always am!

The Damsel in Distress:

Ugh.  This strategy.  Just walk into any game store and you can see this method being utilized.  “Oh help me!  I don’t know anything and I’d love some big, strong man to figure it out for me”… Here’s the reason this method isn’t worth the attempt.  There are two reasons why a girl is in a game store: A) she’s married to/dating a gamer, isn’t a gamer herself, and is genuinely looking for help.  She isn’t sure what she needs or how to find it but dudes, she’s taken.  And B) she’s just looking for attention but trust me, she knows as much as you or more and you’ll get a rude awakening when you find out she faked it.  Women of the world, instead of trying to mask how much we really know and how much we love gaming, why don’t we own it and approach these gentlemen as equals instead of inferior beings.  It’ll probably get you farther in a relationship because you’ll actually have something to build on rather than something to hide.

What awkward encounters have you guys encountered in the wild?  Did I miss any that you’ve experienced?

 

The Completionist’s Dilemma

The Completionist’s Dilemma
Warning- this post may contain a few minor spoilers for completionists

I’ve always been a completionist when I play Zelda.  I complete every side quest, open every chest, get the highest possible tier in every game, collect every item, explore literally every nook and cranny, and, up to this point, cut every blade of grass and pick up every single rock.  I love the feeling of mastering a game, of knowing it inside and out, and of feeling like I gave it everything I have.  So when I started playing Breath of the Wild there was never any question of whether I would collect all the Korok seeds, explore every area thoroughly, and complete as many missions as they threw at me.

I started with a game plan: I would explore every new tower area completely and 100% before I unlocked the next area.  It was the only way to ensure that I didn’t miss anything.  I block off the new area before I activate the tower and then I start exploring.  Literally every single square foot is explored before I move on to the next tower.  I slowly move my boundary inward until I have seen all the amazing, incredible landscape and admired every lovingly-rendered scene.  If I see anything suspicious that I haven’t figured out yet, I stamp it and come back to it once I’ve had time to figure it out.

File_000

It’s been a fantastic way to see everything.  I have definitely gotten hours of excitement and enjoyment from this game I would have missed if I had focused on the story alone.  It’s nice to be the one my little brother questions when he can’t find a shrine and it’s fun to feel like I gave the developers the exploration they were intending.

But sometimes it’s a struggle.  When I climb yet another craggy peak at Death Mountain it can get boring and tedious.  When I run across yet another empty field, zig-zagging until the entire thing has been viewed I wonder what I’m doing with my life.  And when I accidentally notice how many hours I’ve played and I’ve barely finished half the map I worry about my life choices.  Sometimes I worry that, by choosing to play the game this way, I’m losing all the spontaneity and pure excitement that comes from random exploration.  And, frankly, sometimes I worry that people are judging me for not spending my time the way they think I should.

File_002

So there’s the dilemma… What I am doing vs. what I feel I should be doing vs. what other people do.  It’s been hard.  Sometimes I don’t want to keep playing because Hyrule field took forever to explore and there was literally nothing there.  And sometimes I get bored climbing and climbing and waiting in the rain to do yet more climbing just to get to the top of spires that don’t contain a single item.  But when I find something all the spark and energy come flowing back.  It’s rewarding to find a Korok seed in some random area I never would have explored.  It’s awesome to be obsessed with killing every Lynel only to find out there’s a medal for doing so.  It’s breathtaking to find a view you never would have seen unless you were in the right place at the right time.

And you know what – it doesn’t matter what people think and how other people play the game.  This is your game and your experience.  Don’t let anyone take that away from you!  They can keep their judgy comments to themselves  because this brings you joy and life is about having joy.  However you choose to play the game, just do it!  Because Zelda is about adventure and someone else’s adventure should never take away your adventure.

So has it been worthwhile to become a 100% completionist for Breath of the Wild.  You bet.  I wouldn’t change this experience for the anything.

So how about the rest of you?  Are there any completionists out there pushing for 100% like me?  Have you been working a different strategy to make sure you get every piece of awesome you can?