Comprehensive Gaming

Guys, I know this isn’t the recipe you were looking for. The holidays definitely got the better of me both physically and emotionally. And while a recipe is coming (I just have to write the post) in the meantime I wanted to share a link to an incredible in-depth look at gaming costs vs playtime vs enjoyment. This post is found on Complicate the Narrative, a blog dedicated to analyzing gaming and applying literary theory to it.

You can find the post here

It’s a long article, but guys, it’s totally worth reading.

I highly recommend chatting with the author in their comments about their experience but if you want to chat here I’ll direct him to it.

My favorite excerpt and my take-away message is this:

After forcing myself to look this closely at the time and money I spend on games, I’ve decided that in the end, the best games do only 2 things: entertain and inspire. The second a game is not doing at least one of those two things, stop. Seriously, just stop. Examine why you aren’t entertained or inspired, then watch out for those patterns in other games, and don’t play those games. Don’t buy them, don’t start them, don’t give them any more attention than they deserve.

This year I’ve really questioned gaming and whether I should, as some put it, grow out of it. I’m planning a pretty long post about overcoming my fear in regards to those sentiments soon, but this conclusion by Paul is the conclusion I’ve made. Gaming brings you joy and can inspire and teach. Find the games that make you feel that and then it’s never a waste of time!

A Girl in a Game Store

A Girl in a Game Store

As a female in the gaming world I have come across some weird behaviors over the years.  But very few compare to the different ways guys react to me when they see me in a game store alone.  Bordering on insulting, these hilarious run-ins prompted me to make a list of 5 navigational pitfalls that easily ruin a first impression.

The One-Upping Competition:

This one is so hard to avoid.  The guy wants to prove he knows more than the girl because of a, b, and c.  The girl wants to prove she knows the most because of x, y, and z.  Instead of interacting with each other and creating a bond that could be the start of a beautiful friendship they wind up arguing.  It goes from friendly banter to nit-picking in a heartbeat.  And the last place you want a relationship to start is with a fight.  Turn of vs. mode and play team mode for a while.  I bet you’ll like where it leads.

The Game Developer Stratagem:

Once Upon A Time I was waiting in line outside a GameStop with my little brother for the Nintendo Switch release.  It was now about 7 am and this girl shows up.  She stood at the front of the crowd of (mostly) men and said “I’m a game developer and I’d really love everyone’s opinions about what makes a good story”.  She batted her eyelashes, whipped her hair (probably…) and it worked – the first 10 boys or so fawned over her.  That is, until her boyfriend showed up and ruined the illusion that they might actually have a chance with her.  Every time I see this technique get used all I can think of is “Are you peacocking?  Really?  Do you think that’s gonna work?”.  People, get real.  Stop actively looking for attention and just be honest about what you really want.  I’m guessing people will appreciate it a lot more since they will, inevitably, find out the truth.

The Better Gamer Attempt:

Why is it that so many guys in a game store think that I need help playing my game?  Why do they feel compelled to give me hints even after I firmly state that I don’t want any help?  It’s because I’m a girl.  Because they want to impress the opposite sex with their “obvious” superiority and knowledge.  This method is, above almost all others, the most annoying because I don’t like spoilers!  And I’m guessing most people feel the same way.  So just stop it!  If there’s a girl (or guy, for that matter.  I’m sure it goes both ways) in a game store by herself who doesn’t look lost, she probably knows what she’s doing.  And instead of treating her like she’s clueless try engaging her in genuine equal conversation.  It’ll probably get you way further than assuming you know more than she does.

The Gawk and Cover:

Ha!  I love this one.  Not for use, mind you, since it doesn’t work at all, but because of how funny it is.  It’s so awkward to be wandering around the game store and see the one guy/girl following you with their eyes but ducking out of sight whenever you notice.  Fellow gamers, have a little more confidence in yourself!  Make Link your spirit animal and channel the triforce of courage!  Try and talk to them because the worst they can do is say no and if you don’t talk to them you’ll never know.  The unapproachable She/He will probably be more interested in your well-informed and interesting game opinions than they are about whatever it is that bothers you about yourself.  And if they aren’t trust me when I say they are flattered by the attention whether they go for it or not.  I always am!

The Damsel in Distress:

Ugh.  This strategy.  Just walk into any game store and you can see this method being utilized.  “Oh help me!  I don’t know anything and I’d love some big, strong man to figure it out for me”… Here’s the reason this method isn’t worth the attempt.  There are two reasons why a girl is in a game store: A) she’s married to/dating a gamer, isn’t a gamer herself, and is genuinely looking for help.  She isn’t sure what she needs or how to find it but dudes, she’s taken.  And B) she’s just looking for attention but trust me, she knows as much as you or more and you’ll get a rude awakening when you find out she faked it.  Women of the world, instead of trying to mask how much we really know and how much we love gaming, why don’t we own it and approach these gentlemen as equals instead of inferior beings.  It’ll probably get you farther in a relationship because you’ll actually have something to build on rather than something to hide.

What awkward encounters have you guys encountered in the wild?  Did I miss any that you’ve experienced?

 

The Completionist’s Dilemma

The Completionist’s Dilemma
Warning- this post may contain a few minor spoilers for completionists

I’ve always been a completionist when I play Zelda.  I complete every side quest, open every chest, get the highest possible tier in every game, collect every item, explore literally every nook and cranny, and, up to this point, cut every blade of grass and pick up every single rock.  I love the feeling of mastering a game, of knowing it inside and out, and of feeling like I gave it everything I have.  So when I started playing Breath of the Wild there was never any question of whether I would collect all the Korok seeds, explore every area thoroughly, and complete as many missions as they threw at me.

I started with a game plan: I would explore every new tower area completely and 100% before I unlocked the next area.  It was the only way to ensure that I didn’t miss anything.  I block off the new area before I activate the tower and then I start exploring.  Literally every single square foot is explored before I move on to the next tower.  I slowly move my boundary inward until I have seen all the amazing, incredible landscape and admired every lovingly-rendered scene.  If I see anything suspicious that I haven’t figured out yet, I stamp it and come back to it once I’ve had time to figure it out.

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It’s been a fantastic way to see everything.  I have definitely gotten hours of excitement and enjoyment from this game I would have missed if I had focused on the story alone.  It’s nice to be the one my little brother questions when he can’t find a shrine and it’s fun to feel like I gave the developers the exploration they were intending.

But sometimes it’s a struggle.  When I climb yet another craggy peak at Death Mountain it can get boring and tedious.  When I run across yet another empty field, zig-zagging until the entire thing has been viewed I wonder what I’m doing with my life.  And when I accidentally notice how many hours I’ve played and I’ve barely finished half the map I worry about my life choices.  Sometimes I worry that, by choosing to play the game this way, I’m losing all the spontaneity and pure excitement that comes from random exploration.  And, frankly, sometimes I worry that people are judging me for not spending my time the way they think I should.

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So there’s the dilemma… What I am doing vs. what I feel I should be doing vs. what other people do.  It’s been hard.  Sometimes I don’t want to keep playing because Hyrule field took forever to explore and there was literally nothing there.  And sometimes I get bored climbing and climbing and waiting in the rain to do yet more climbing just to get to the top of spires that don’t contain a single item.  But when I find something all the spark and energy come flowing back.  It’s rewarding to find a Korok seed in some random area I never would have explored.  It’s awesome to be obsessed with killing every Lynel only to find out there’s a medal for doing so.  It’s breathtaking to find a view you never would have seen unless you were in the right place at the right time.

And you know what – it doesn’t matter what people think and how other people play the game.  This is your game and your experience.  Don’t let anyone take that away from you!  They can keep their judgy comments to themselves  because this brings you joy and life is about having joy.  However you choose to play the game, just do it!  Because Zelda is about adventure and someone else’s adventure should never take away your adventure.

So has it been worthwhile to become a 100% completionist for Breath of the Wild.  You bet.  I wouldn’t change this experience for the anything.

So how about the rest of you?  Are there any completionists out there pushing for 100% like me?  Have you been working a different strategy to make sure you get every piece of awesome you can?

 

A strong, female playable character in Legend of Zelda

A strong, female playable character in Legend of Zelda

I wish more video games had strong female leads.  Having said that, I’m definitely not one of those people who needs a strong female to take over every male role.  In the immortal words of George R R Martin “To me being a feminist is about treating men and women the same” (Salter, The Telegraph, 2013).  There should be, and needs to be, a balance.  There are games that should be about male characters, and that’s okay!  And there are games that should be about female characters, and that’s also okay!

 

What I don’t like is the trend of taking a male character, turning them into a female character, and calling it “good enough”.  We don’t need yet another female who reminds us more of our brother than ourselves.  What we need is a character who is a woman who was meant to be a woman.  With that in mind, I don’t need Link to be a girl.  I need Link to continue to be a boy (because he so obviously is) and I need a game from Zelda’s point of view.

Zelda is already the strong, intelligent, awesome female character we need in the Legend of Zelda series.  She is brave, always fighting alongside Link, like she does as Sheik or Tetra.  She is fleshed out, created as a person with thoughts, opinions, and struggles, as is so poignantly brought home in the memories of Link in Breath of the Wild.  And, more importantly, she’s been there from the beginning.  This is not some character Nintendo would create out of nothing to prove to the public that they, too, care about women.  This would be a way for them to show that, from the beginning, they have cared about women.  It would be a way to prove that, just because their main hero in this series is male, it doesn’t mean they had a completely chauvinistic point of view.  I mean, these are the people who created Zelda’s Adventure, one of the few older games I have played from a female’s perspective!

And not only is Zelda already created, expanded, and real to the story, but she already has an amazing super power – the triforce of wisdom.  How easy would it be to make more difficult, challenging puzzles focusing on the idea that Zelda has to use her triforce of wisdom to defeat them?  Instead of the regularly-encountered boss, why not bosses with a big twist, requiring some serious forethought and skills to defeat them?

Don’t you guys agree that the absolute best remastered version of Ocarina of Time would be to include the original mode from Link’s point of view and a newly released mode from Zelda aka Sheik’s point of view?  It’s not like she sat around doing nothing for 7 years while Link was sealed away!  So what awesome shenanigans did she save Hyrule from?  Or to have a new Skyward Sword utilizing her very particular role at the temples, with new maps, puzzles, and her own set of bosses?

So, in my opinion, we don’t need a new female, playable character in the Zelda series.  We don’t even (in fact, please don’t!) need to make Link into a girl.  Nintendo just needs to jump on the idea they’ve already started and use the amazing character they already have. Let’s make a new Legend of Zelda about Zelda.

So what do you guys think?  Don’t be afraid to weigh in!  I’d love to hear your opinions.