Comprehensive Gaming

Guys, I know this isn’t the recipe you were looking for. The holidays definitely got the better of me both physically and emotionally. And while a recipe is coming (I just have to write the post) in the meantime I wanted to share a link to an incredible in-depth look at gaming costs vs playtime vs enjoyment. This post is found on Complicate the Narrative, a blog dedicated to analyzing gaming and applying literary theory to it.

You can find the post here

It’s a long article, but guys, it’s totally worth reading.

I highly recommend chatting with the author in their comments about their experience but if you want to chat here I’ll direct him to it.

My favorite excerpt and my take-away message is this:

After forcing myself to look this closely at the time and money I spend on games, I’ve decided that in the end, the best games do only 2 things: entertain and inspire. The second a game is not doing at least one of those two things, stop. Seriously, just stop. Examine why you aren’t entertained or inspired, then watch out for those patterns in other games, and don’t play those games. Don’t buy them, don’t start them, don’t give them any more attention than they deserve.

This year I’ve really questioned gaming and whether I should, as some put it, grow out of it. I’m planning a pretty long post about overcoming my fear in regards to those sentiments soon, but this conclusion by Paul is the conclusion I’ve made. Gaming brings you joy and can inspire and teach. Find the games that make you feel that and then it’s never a waste of time!

Better Gaming Through Criticism

Better Gaming Through Criticism

It seems like game journalism and critics are a hot button topic right now in social media and on other gaming blogs.  I think it’s finally time that I put in my two cents about it.

Last night on the commute home I was listening to a RadioWest Podcast episode in which A. O. Scott was discussing his new book, Better Living Through Criticism: How to Think About Art, Pleasure, Beauty, and Truth.  Scott is the chief film critic for the New York Times and has quite a lot of experience critiquing films and other art.  Just a few days earlier The Well-Red Mage posted an article discussing whether video games are considered art.  Now, I know it seems like these are two unrelated events but it was like lightning had just struck my brain and today’s post, which had at first seemed impossible, was now impossibly easy.  So let’s talk about the importance of criticism (proper criticism, mind you) on the gaming industry.  And yes, in case you were wondering, I absolutely think video games are art…

First, let’s discuss some science.  I, if you’ve read my profile, am a microbiologist and love infectious disease.  I specialize in human pathogens and in my studies had to learn a lot about how viruses and bacteria evolve.  There are two major ways they do this: antigenic shift and antigenic drift.  Drift occurs slowly, over time, making small changes in the genetic code that eventually lead to a new organism.  Shift happens when a large factor is changed in the genetic code, creating a new organism right away.  Criticism in the game industry lead to these two types of changes: slow, small changes that occur over time and big leaps that happen almost immediately.

So now let’s discuss criticism.  There are two different types of criticism and I want to talk about both, because each one leads to the advance of the industry.  Let’s start with the easy one: “the expression of disapproval of someone or something based on perceived faults or mistakes”.  This is the criticism I think most of us encounter – the twitter rants, the angry Reddit posts, the comments section on Amazon.  This form of expression seems to be everywhere.

It’s interesting to think of these critics as important for the gaming industry because I think, in general, they are looked down on.  But have you ever liked a tweet expressing displeasure with, say, Nintendo for not producing enough SNES mini’s to meet demand?  Or left a review of how a game’s mechanics are difficult, not intuitive, or broken?  Whenever you do you are telling the game industry what to produce and what not to produce next time.  If a game is unpopular, has terrible reviews, and no one purchases it you’ve just told the developer to never make that kind of game again.  If there’s a twitter rant about not enough consoles for the masses, the developer will change tatics and immediately begin reproduction on that console (thank you Nintendo for more SNES mini’s!).  If everyone is complaining about the mechanics of how a particular gun is made in Destiny, it’ll be fixed in the next patch.

These kinds of criticism produce the massive shifts in the industry that responds to what the gamers want right now.  It’s a way to ensure that developers are meeting popular opinion and demand.  If you want something done, express your frustration and, if enough people agree with you, you can bet it’ll get fixed, either for the next game or in the next update.

The second form of criticism is “the analysis and judgment of the merits and faults of a literary or artistic work”.  This is where game journalism comes in because these are the critics of the industry.  In Better Living Through Criticism, Scott discusses the idea that art cannot exist without criticism.  I loved this idea because it rings so true to me.  Without criticism, without thinking clearly and examining our emotional response to something, we cannot give that something meaning.  Without meaning, that something cannot be art.  So in order to continue to ensure that games are taken seriously, these kinds of critics are a valuable part of our industry.

A critics job is to look at something and figure out why it has meaning.  Why did it evoke certain feelings?  What is the underlying tone and vibe of the game?  How did it affect the general population and what will the impact be on current societal trends?  These questions provide new insights, even insights the artist wasn’t intending, into the games and consoles that are being released.  In turn, these criticisms evoke antigenic drift, the slow process of small changes that adjust the way the industry behaves, the games that are made, and the stories that are told.  When critics ask hard questions and come up with new answers, it provokes though and ingenuity in the developers.  Sometimes it’s something no one had considered before.  Because of these new ideas we are able to change the way that we think about games and the way that games are created, produced, and told.

And you know what?  These voices are important, whether they are good at something or bad at it.  Just because you aren’t capable of playing every game on the market doesn’t mean that your in-depth analysis is invalid.  We don’t expect sports commentators to have necessarily been pro players, but we still accept their opinions and their commentary as valid.  We don’t expect film critics to have been producers or actors at some point in their career.  The point of a critic is to be able to think about something a little outside the box in order to invest new, and sometimes groundbreaking ideas into the mix.  We should extend the same courtesy to game journalists.   Most of them have an area of expertise and they are pretty good at sticking to that area.  But they’re allowed to be humans and step outside that range for non-professional moments.  Let’s let them be human.

A word of caution: just because we can be critics doesn’t mean we should be.  This post isn’t a call to arms, trying to make sure everyone remains harsh and unforgiving in their opinions about new games, new consoles, new media.  In fact, I think we can be just as influential in our positive opinions and reviews as we are in our criticism of how things are done.  By showing Nintendo that the masses love Zelda (obvious by the sales numbers) we are ensuring that something we admire continues to be made.  By expressing our delight with the mechanics of Overwatch, we continue to provide support for the loving tweaks they give the characters to help make the game even better.  People’s disappointment that the Uncharted series was over may have ensured that spin-off’s like Lost Legacy continue to be made.  So let’s use criticism to help make the things we love so much become better, but let’s also use our positivity and optimism to make them better, too.

My conclusion?  The criticism from both gamers and critics introduce novel changes to the industry that help it stay active and alive.  I think it’s an important aspect of gaming and something that we should be proud to be a part of.  What do you guys think?  Do you believe that criticism and critics are important for the game industry and how could it be different and better?

 

Thursday Thoughts: E3 Edition

Thursday Thoughts: E3 Edition

With E3 slowly winding down and coming to a close I wanted to join the hundreds of people expressing their feelings on the turn out this year.  I know quite a few of my fellow gamer-bloggers have been live-blogging E3 this year.  I appreciate their stamina and insight, particularly because it allowed me to skip a lot of it due to other conflicts.  If you want a really good exploration of a lot of the showcases I highly recommend Adventure Rules.  His posts made me laugh and were pretty good at capturing the feel of the presentations.

Bethesda:  Let’s start with one I didn’t watch.  Thanks to Ian, my little brother, and my brother-in-law I got a pretty good idea of what happened.  It made me feel very lucky that I didn’t stay up for it… Nothing was announced that sparked my interest, including Skyrim for Switch, because, frankly, that guy stealing Link’s stuff was just weird to me.

Microsoft:  I don’t own an Xbox and I probably won’t ever own an Xbox.  But their overwhelming focus on something that’ll be difficult for people to afford utilizing technology hardly anyone can afford painted them into a serious corner.  So what if your console has 4K resolution?  Are you going to drop $500.00 on a new console only to play it on your TV that’s still 1080P?  In order for this truly to work you’ve got to spend the thousands on a new TV, and then buy the console, and then buy only the games that have 4K capability!  Am I impressed with the technology they presented?  Of course!  It’s a huge leap forward.  But do I honestly think it’s going to work out for them?  I think that’s an obvious no…  At least not right now.

Ubisoft:  I’m not an Assassin’s Creed fan.  I know the stories are pretty interesting, in general, but I think the gameplay is pretty boring.  I didn’t even like Black Flag despite the fact that you’re a pirate and pirate’s were in that year.  But an ancient Egyptian storyline has so much potential!  I think I’ll still feel the same way about the gameplay and, frankly, even with the coolest concepts Ubisoft hasn’t delivered on a storyline I care about.  But then there’s Mario + Rabbids.  It looked like a mixture of straight-up weird and cool.  I couldn’t tell what my feelings were on this one.  At first I pushed back, thinking it was something I would never play.  But the more I see of it, the more willing I am to give it a chance.  It’s a Mario game, after all.

EA:  Confession time: I love Star Wars.  When I went to my very first Comic Con and saw Dave Prowse I started crying because I was so overwhelmed.  He thought that was pretty cool and invited me and my family to dinner with him and Peter Mayhew.  Definitely worked out in my favor.  So when I see a newer and much, much better Battlefront coming, I get excited.  Nothing else really stood out, but Star Wars is always worth it for me.

PlayStation:  Every year my brother-in-law throws a PlayStation party where we gamers come together and watch the showcase.  This year we even had a game.  Each of us wrote down a list of games we thought they’d present and there was a point system and everything.  I don’t always play something other than Nintendo, but when I do, I play PlayStation (keep gaming, my friends), so I was pretty interested in what they’d be showing.  However, since I don’t play it very often, PlayStation would have to show something incredible to get me excited… But that didn’t happen.  I didn’t see anything that blew me away.  Even the new Uncharted, a series I actually love, didn’t appeal because I really don’t like Chloe!  What surprised me, though, was how little the people around me cared.  All the games we had guessed and games we were excited for weren’t discussed and the gameplay didn’t wow.  Though I admit, the zombear was pretty awesome.  Luckily they closed with Spider-man, which has some serious potential for making the Arkham fanbase happy.

Nintendo:  Now for the cream!  I don’t know what I was expecting from this but it wasn’t what we got.  Other than the weird voice-over for Xenoblade 2 (seriously, what was that?), they blew me away with their animation, titles, color, and excitement.  A new Pokemon RPG, a new Metroid, the Breath of the Wild DLC, a new Kirby, an amazing-looking Yoshi, followed up with Super Mario Odyssey.  It was like eye candy and happiness had a baby.  I’m so excited for nearly every single thing they announced and now I’m anxious for it all to get released!  I’m so excited for these games it feels like I’m a kid again.

So who, in my opinion, “won” E3?  I think that’s not really a fair question.  Everyone has different tastes, opinions, and ideas about what they want from their gaming experience.  I am a pretty exclusive Nintendo gamer so Microsoft (obviously) didn’t appeal to me and, while I enjoy PlayStation games and the stories they tell I wasn’t wowed by anything they brought to the table this year.  So it’s pretty fair to say Nintendo, with their colors, graphics, lack of mindless intro’s, and announcements of some new heavy hitters was my absolute favorite.  But it was last year, too, when the only thing they talked about was Breath of the Wild.  I think, based on preferences determined by a quick poll at my laboratory of all the serious gamers there, everyone got pretty excited about something someone was releasing.  Which means that, to me, E3 itself was the winner, bringing another year of excellent games to excellent platforms that appeal to a wide audience of gamers.

So what did you guys think?  Any games you’re super excited to play?